PM3.02 - Ice Climbers - Subroutine - 0x16808

  1. AsyncWait(11.0)
  2. Subroutine(0x166f8)
  3. AsyncWait(14.0)
  4. Subroutine(0x166f8)
  5. AsyncWait(17.0)
  6. Subroutine(0x166f8)
  7. AsyncWait(20.0)
  8. Subroutine(0x166f8)
  9. AsyncWait(23.0)
  10. Subroutine(0x166f8)
  11. AsyncWait(27.0)
  12. Subroutine(0x166f8)
  13. AsyncWait(31.0)
  14. Subroutine(0x16738)
  15. AsyncWait(35.0)
  16. Subroutine(0x16738)
  17. AsyncWait(41.0)
  18. Subroutine(0x16738)
  19. AsyncWait(47.0)
  20. Subroutine(0x16738)
  21. AsyncWait(50.0)
  22. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  23. AsyncWait(57.0)
  24. Subroutine(0x16738)